Nobody’s Ocean

Nobody’s Ocean

Performance game for smartphone

Project team:
Dr. Misha Myers – School of Communication and Creative Arts, Deakin University, Director & Script Writer
Chris Heywood – Technical Designer
Fleur Kilpatrick –  Artistic Coordinator, Monash Academy of Performing Arts
Monash Academy of Performing Arts –  Producer
The Greek Centre for Contemporary Culture –  Partner

NOBODY’S OCEAN is a transmedia performance game for smartphone based on Homer’s ‘The Odyssey’ that was played in the streets of Melbourne with the audience cast at the centre of the action as the epic poem’s protagonist Odysseus. They navigated the city embattled by the many challenges obstructing the character’s progress with the goddess Athena as their guide and champion. Nobody’s Ocean not only transformed ‘The Odyssey’ into a modern parable of contemporary Melbourne, but also one of human relationship to the wider global environment. Both the city and a network of media constituted the stage and performers of the performance. The transmedia networked communication platform Conductrr distributed media elements of the performance via and in response to a coordinated exchange of telecommunication messages, which took the form of SMS and MMS (with embedded website links, follow along videos, audio tracks and texts) or pre-recorded voice calls, between the audience and the software platform. The performance game was first presented 13-22 October 2016, directed by Misha Myers and produced by Monash Academy of Performing Arts in partnership with The Greek Centre for Contemporary Culture.


Publication / Exhibition
Myers, Misha (forthcoming, 2020) ‘The waves carve their own desires: the affects and agencies of intramedial performance’, Research in Drama Education: The Journal of Applied Theatre and Performance, DOI 10.1080/13569783.2020.1766952