EVIDENCE of ABSENCE: Interactive Novel Project

Writing, designing and constructing a novel augmented reality experience.

Project team: Dr Russell Kennedy


Evidence of Absence combines writing, design, motion and technology within the augmented reality novel paradigm. This project investigates how an effective combination of both literary and design elements and capabilities can expand and improve the traditional reading experience. This exploration will use augmented reality technology to marry written, tactile, audible and visual elements (graphic + motion). It will do so with a clear objective to blend tacit and explicit knowledge sharing through an amalgamation of traditional and new technology experiences. A working prototype will be developed to demonstrate how this concept can add layers of sensorial knowledge and information to enhance the experience of reading a novel. The aim is to add benefits without debasing this familiar and well understood literary trope. A story written within the docufiction genre will be interfaced with technology to create an augmented reality novel. Based on the life of Trugannini, the “evidence of absence” theme speaks to the truth that can be found in undocumented histories. It contributes to this conversation by demonstrating the benefit of linking literature, design and technology to build a new model of tacit and explicit knowledge delivery. The fact based, fictional storyline establishes a premise that absence of evidence does not always mean evidence of absence. The application of augmented reality technology adds another layer to the real vs unreal narrative to enhance the user experience.

Key words: augmented, ethno-fiction, experiential, explicit-knowledge, docufiction, novel, tacit-knowledge, technology.