Our research engages with new forms of technology, communication, expression, and performance, to better understand and inform the design of interactive experiences,  putting ideas into action. 

Building on the research of multiple disciplines, the Deakin Motion Lab designers, artists, writers, arts practitioners and social scientists strive to bring Creative Arts and Humanities researchers together with new technologies, in order to develop user experiences that enable people to more fully understand and transform their lives, communities, and environments.

2 days ago

Deakin Motion.Lab
The ‘Earth to Space, Telepresence Connectivity and Simulated Microgravity Immersion Project’, announced recently by Deakin MotionLAb, builds on from the inspiring work undertaken in the Design in Space for Life on Earth Design Challenge 2020. To learn more about what was an exciting two-week virtual workshop run by the International Space Station and World Design Organisation, see the story below.DEAKIN HELPS TO DESIGN IN SPACE FOR LIFE ON EARTH The 'Design in Space for Life on Earth Design Challenge' was a two-week virtual workshop run by the International Space Station and World Design Organisation. Dr Russell Kennedy, Senior lecturer (Screen and Design) at Deakin University joined an illustrious group of space industry leaders, designers and other professionals to apply design thinking processes to space-based research with a specific aim to develop solutions for life on Earth. Dr Kennedy and his group lead by Ted Tagami, a microgravity researcher and founder of Magnitude. IO were briefed to develop the concept of an Orbital University. In 2020, the International Space Station celebrates 20 years of continuous human habitation in space. The outcome of their group proposed an orbital university that would be an open collaboration platform. It would start with remote residencies focused on creating a reconfigurable laboratory on the ISS where people will access through telepresence. The identified aim is to engage students, teachers, and researchers around the world, to build industry partnerships and to introduce space to a world of disciplines beyond STEAM. The approach of “missions not majors” will promote collaboration across diverse disciplines, perspectives, and geographies. The plan is to align and build the capacity of a community of industry leaders, researchers, and enthusiasts so that as learners they are also empowered to share their research and knowledge with others through the orbital university platform.The prototyping phase of the design thinking exercise involved creating a name, brandmark and mission statement for the Orbital University. The group established a working title of the McAuliffe Orbital University as a way to honor Christa McAuliffe who lost her life in the Challenger disaster (28 January, 1986). The working title was only used in the context of the Design in Space for Life on Earth Design Challenge. It was chosen to posthumously acknowledge Christa as a pioneer of education in space. The working group respectfully acknowledge that if the ISS agrees that the McAuliffe Orbital University name be adopted then appropriate permissions would need to be sort and granted by the McAuliffe family. Christa was scheduled to become the first teacher in space as a pioneer of the NASA Teacher in Space Project. Our group also embraced the spirit of inclusiveness as expressed by McAuliffe at the time; “Space is for everybody. It’s not just for a few people in science or math, or for a select group of astronauts. That’s our new frontier out there, and it’s everybody’s business to know about space” Christa McAuliffe (1986).Dr Kennedy developed a brand mark which included a flexible iteration system featuring the McAuliffe Orbital University and supporting animated platform logos. The challenge was regarded as a success and Kennedy is already looking forward to the next phase of the Challenge will take place early in 2021. Phase 2 will involve the development of a business plan and feasibility study for realising the Orbital University concept.“What an honour it was to participate in a project designed to lay the foundations for an orbital university based on the International Space Station (ISS). It was an amazing opportunity and one I will never forget! Read more about the challenge at www.issnationallab.org/blog/world-of-design-challenge-future-in-space/ ... See MoreSee Less
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1 week ago

Deakin Motion.Lab
DR OLGA BANNOVA, SPACE ARCHITECT, HAS JOINED DML’s ‘EARTH TO SPACE’ TEAM!The ‘Earth to Space, Telepresence Connectivity and Simulated Microgravity Immersion Project’ is run by Deakin MotionLab’s Immersive Realities Research Group and scheduled for completion in 2023. A world-renowned space architect from the University of Houston (Texas), Dr Bannova joins a transdisciplinary team that investigates how a sense of weightlessness can be provided for students engaged with the International Space Station (ISS), using a low-cost telepresent experience.Telepresence is the sensation of being elsewhere, created by virtual reality technology. We hope to combine augmented, virtual, haptic and physical elements to so that participants feel as if they are actually on the International Space Station. This research brings together design disciplines including digital design, communication design, industrial/product design and architecture.The Team Leader, Dr Russell Kennedy and Dr Bannova worked closely with the World Design Organisation (WDO) and NASA’s ISS in 2020 to explore the potential of an Orbital University with a mission to improve life on earth. The proposed university would be called the McAuliffe Orbital University to honour the memory of Christa McAuliffe. Christa was scheduled to become the first teacher in space as a pioneer of the NASA Teacher in Space Project, but tragically lost her life in the 1986 Challenger disaster.Christa once said, “Space is for everybody. It’s not just for a few people in science or math or for a select group of astronauts. That’s our new frontier out there, and it’s everybody’s business to know about space.” Her vision will be honoured by DML’s immersive system to enable students on earth to participate, remotely, in activities, experiments and research from a terrestrial base.In explaining why she feels the ‘Earth to Space’ project is so worthwhile, Dr Olga Bannova said, “Earth and all of us are part of space, connected to it and depend on it. This project aims to help learning about space and people in off-Earth environment and stimulate creative thinking, providing means to evaluate ideas in orbit without physical presence requirement and discover their Earth applications.”You can find out more about this and the Deakin MotionLab’s other research projects by visiting our website: motionlab.deakin.edu.au/#Space #ISS #deakinuniversity ... See MoreSee Less
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3 weeks ago

Deakin Motion.Lab
TOUCH THE FUTUREEver since virtual reality entered the public consciousness in the early 1990s, researchers have been looking for ways to to step inside a fully immersive world, one of sight and sound, but also touch.For Deakin University's MotionLab, that dream is now a huge step closer, after taking delivery of a shipment of TESLASUITS. Hidden with each of these wetsuit-like garments are 80 'haptic feedback devices'. Wearing a TESLASUIT, you can feel the virtual touch of anything from a drop of rain to a hammer blow.According to Tesla, “TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate mastery. TESLASUIT is compatible with all major game engines and has an open API and SDK to allow for integration into legacy simulated training environments.”So what's next for MotionLab? With contracts signed between the university and industry leaders, researchers are using TESLASUITS to pioneer new ways of training the next generation of workers to work smarter and safer in full sensory enivironments. To find out more about Deakin MotionLab’s research and projects, visit motionlab.deakin.edu.au/#teslasuit @teslasuit Image used with permission from Tesla.io ... See MoreSee Less
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4 weeks ago

Deakin Motion.Lab
DEAKIN LAUNCHES FIKA ENTERTAINMENTIn 2021, Deakin University launched Fika Entertainment, a start-up dedicated to commercialising Deakin MotionLab’s virtual production capabilities. Fika Entertainment aims to revolutionise storytelling by enabling accessible, fast, and cost-effective production of real-time animation and real-time VFX content. CEO of Fika is Queensland-based Executive Producer Kris Maric, while Deakin MotionLab’s former Director, Dr Jordan Beth Vincent, has been appointed Executive Manager / Head of Sales & Strategy. Peter Divers is Fika’s Head of VFX, while Deanne Czarnecki is Head of Production. Fika Entertainment is further supported by a new executive and advisory team drawn from across a wide range of media organisations.This has meant a lot of changes for Deakin MotionLab too. The DML is now led by Professor Stefan Greuter (Director) together with Professor Lyn McCredden (Deputy Director Research), Professor Katya Johanson (Deputy Director Partnerships and Community) and Dr Russell Kennedy (Deputy Director Deputy Director Industry). The DML will build on past success to undertake a more expansive scope of research, harnessing the latest technology to explore the creative potential of immersive reality when combined with creative arts, communication, writing and literature, and screen and design. This cutting-edge work will utilise the expertise of Deakin’s School of Communication and Creative Arts’ staff, and collaborators inside and outside the university.Deakin MotionLab will continue to partner with Fika in various research and education initiatives.To find out more about Deakin MotionLab’s research and projects, visit motionlab.deakin.edu.au/ ... See MoreSee Less
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1 years ago

Deakin Motion.Lab
The Crack Up, Dancers - Emma Corbett and Shannon EllisARC DP120101695 ... See MoreSee Less
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