DML provides industry and the community with unprecedented access to expertise in emerging screen technology, motion capture, game technology, and digital design materials, to assist them to develop impactful solutions to current problems.

DML is an interdisciplinary research and knowledge community focused on digital screen experiences. Positioned at the border of the physical and the virtual world, our research explores the opportunities, limitations, and consequences of new creative applications of technology that enrich human interactions, make the use of technology more effective, and revolutionise film production and interactive screen content.

Internationally, DML is one of only a few university-based research centres focused exclusively on interactive and creative screen experiences. DML differentiates itself from other research laboratories with similar research agendas through its industry-facing research. This research is informed by cutting-edge screen and digital production expertise and the lab houses specialised facilities in virtual production, motion capture, virtual reality and augmented reality, and advanced visualisation using dedicated graphics computing capabilities.

DML is a vibrant, exciting, and inspiring place for researchers, students, and industry partners. DML’s research also provides economic, commercial, and business development opportunities for partners in Creative Industries through the commercialisation of research prototypes.

MOST RECENTLY

DML has led the research and development of a multi-user mobile mixed reality training platform that provided HYDAC with a new way to extend its hydraulics training from the traditional local classroom to a hybrid model available everywhere on Australia, addressing the top three training challenges: Location, Safety and Field Support.

DML worked with the Malthouse Theatre on the holistic capture of the performance ‘Because the Night’ using cutting edge 360 video capture and 3D scanning technology to translate the immersive theatre experience to a digital experience that provides the Malthouse Theatre with new audiences, international reach, and an additional income stream. Both projects have received additional funding by the CSIRO Next Generation Graduate Program to continue the research.

Working with Channel 7, DML created a sports commentary simulator resulting in a new training tool for sports institutions. In collaboration with construction researchers at RMIT and iCare DML used game inspired character animations and an interactive narrative to engage construction students in new ways to improve communication on construction sites and is expected to roll out as a new training program in NSW.

Collaborating with the National Gallery of Victoria DML virtualised the gallery experience of Tabor Robak’s Megafauna exhibition, making the exhibition available worldwide and extending the reach of the National Gallery of Victoria and the artist.

Partnering with Dreamscreen, DML is advancing Victoria’s film production capabilities through new research in virtual production.