EVIDENCE of ABSENCE: AR Novel Project
Writing, designing and constructing an augmented reality paradigm
Project team: Dr Russell Kennedy
Evidence of Absence combines writing, design, motion and technology within the augmented reality novel paradigm. This project investigates how an effective combination of both literary and design elements and capabilities can expand and improve the traditional reading experience. This exploration will use augmented reality technology to marry written, tactile, audible and visual elements (graphic + motion). It will do so with a clear objective to blend tacit and explicit knowledge sharing through an amalgamation of traditional and new technology experiences. A working prototype will be developed to demonstrate how this concept can add layers of sensorial knowledge and information to enhance the experience of reading a novel. The aim is to add benefits without debasing this familiar and well understood literary trope. A creative approach story telling interfaced with technology will be integral to the future sustainability of the concept. Based on the life of Trugannini, the ‘evidence of absence ‘theme of this novel speaks to the truth that can be found in undocumented histories. It contributes to this conversation by demonstrating the benefit of linking literature, design and technology to build a new model of tacit and explicit knowledge delivery. This premise of real vs unreal is reinforced through augmented reality but it also forms the foundation of a story that revolves around an assertion that absence of evidence does not mean evidence of absence.
Key words: augmented, tacit-knowledge, explicit-knowledge novel, experiential, technology