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Founded in 2006, Deakin Motion.Lab is a Melbourne-based creative consultancy that intersects research, art and technology to deliver state-of-the-art innovative solutions. Bringing movement, performance, data and creativity together, Deakin Motion.Lab provides movement-based creative technology for a wide range of industries, including games, events, film, advertising and performance solutions.

Commercial Work

Our team is a highly-experienced collective of artists, designers and programming leaders who specialise in transmedia fields including virtual reality, augmented reality, performing arts, previsualisation, animation and motion capture services.

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Research Work

In 2016, the Deakin Motion.Lab was named one of Deakin University’s Strategic Research Centres. The Deakin Motion.Lab – Centre for Creative Arts Research expands the original membership and brief of the Deakin Motion.Lab to address the changing contexts of digital art, movement technology and studio-based creative arts research.

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The centre is based within the School of Communication and Creative Arts and collaborates closely with Deakin University’s Institute for Intelligent Systems Research and Innovation (IISRI).

Alchemy Pipeline

Use our Alchemy Pipeline to create animated television shows or film previs. Alchemy uses motion capture, facial capture and computer game engine technology to render in real time, with virtual camera and motion control integration.

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